Time
    Monday, 6th December, 2021 (09:45 UTC) - Monday, 6th December, 2021 (10:45 UTC)
    Room
    Hall A2

    Council for Dialogue with the Young Generation

    Onsite Moderator
    Karol Jędruszek
    Format

    Moderated discussion

    Description

    The panel would respond to the growing impact of e-sport and gaming as important branches in Industry 4.0. Therefore, these aspects give us many advantages but also some threats. Esports and gaming are responsible for creating new workplaces. The panel will be a discussion between experts about what will be the role of gaming and e-sport in the future as a part of Industry 4.0. Global market value of gaming is now $ 258 billions, for e-sport it is $ 3,5 billions. What is important is that both industries are growing faster than the economy is growing. It means the role of e-sports and gaming in the future will be much stronger.

    The panel will be held in hybrid formula. Participants will be able to ask questions regardless of the form of participation. We would like to use official participation platform.