IGF 2024 Lightning Talk #57 SDGBookClub&Digital Initiatives for Inclusive Sustainability

    Onepile foundation
    OnePile Foundation - Charity
    We believe that reading empowers individuals and communities, encouraging sustainable reading practices that emphasize sharing, reusing, and recycling books, thereby reducing waste and contributing to the community.

    We will share more about:
    - how we use online apps and smart robots to address SDG (Sustainable Development Goals) education
    - break the inequality in reading caused by wealth disparity, and
    - collaborate with multiple stakeholders to promote the SDGs and
    - engage society (with multi-stakeholders, including government, landlord holders, corporates, technology companies, schools, community societies and youth/next generation) in the process.

    Donny Siu - Education section/ University:
    This practice plays a crucial role in:
    - advancing SDG education and
    - providing access, enhancing quality, fostering skills development,
    - bridging the digital divide and book resources gaps, and
    - facilitating collaboration among stakeholders.

    KK WONG- onepile foundation/digital
    District councilor – government/ civil society:
    How can book-floating smart robots and apps contribute to cross-sectional applications at the community level and facilitate the establishment of a book exchange inclusive community through online platform

    Tom Siu /Ethan Cheung Youth & next generation:
    How can they better utilize the internet to benefit a greater number of children and schoolmates from different nationalities and socio-economic backgrounds in traditional book-floating activities that they have previously organized voluntarily

    Speakers

    Donny Siu / The education University of HongKong, associate director of steam education and innovation Center, director of global affairs office
    Tom Siu / Hong Kong university of sciences and technology, student , Founder of Crossknow foundation
    Ethan Cheung / HKUGA, student ,representative of sustainability education on youth in HK /onepile SDG book club
    KK, Onepile foundation , Asia Pacific

    Onsite Moderator

    KK WONG /ONEPILE

    Rapporteur

    TOM SIU / STUDENT

    SDGs

    4. Quality Education
    9. Industry, Innovation and Infrastructure
    11. Sustainable Cities and Communities
    13. Climate Action
    17. Partnerships for the Goals


    Targets: 1. **SDG 4 - Quality Education**: The session promotes inclusive and equitable quality education by making SDG-related resources easily accessible through digital libraries. It emphasizes using digital platforms to enhance learning and literacy, providing tools and content that can educate a global audience on sustainability issues.

    2. **SDG 9 - Industry, Innovation, and Infrastructure**: By showcasing the OnePile.io platform, the session highlights innovations in digital infrastructure that support educational goals. The digital library acts as a new form of infrastructure facilitating access to information and learning resources across geographical and socio-economic barriers.

    3. **SDG 11 - Sustainable Cities and Communities**: The digital libraries promote sustainable development within communities by providing access to knowledge and resources that can help individuals and communities make informed decisions about sustainability practices.

    4. **SDG 13 - Climate Action**: Educating and engaging communities on climate action through accessible digital content helps raise awareness and foster informed citizenry, which is crucial for climate action initiatives.

    5. **SDG 17 - Partnerships for the Goals**: The initiative involves various stakeholders including educational institutions, digital platform developers, and community organizations, demonstrating a collaborative approach to achieving the SDGs through partnerships.

    Format

    Lightning Talk
    It consists of 2 parts. Part 1 is a showcase of 2 relevant initiatives, which is followed by a short Q&A session. Part 2 is a quick fireside chat exploring possible joint actions
    Session Structure
    Introduction (2min)
    PART 1:
    Topic 1 Showcase + Q&A (9min)
    Topic 2 Showcase + Q&A (9min)
    PART 2:
    Fireside Chat (10min)

    Duration (minutes)
    30
    Description

    Background paper link : https://docs.google.com/document/d/10n4N5jz_ukIyAve5dVB848Fna-tM2XoPhvr…

    In the digital age, access to information is more crucial than ever in shaping sustainable futures. At IGF 2024, the OnePile Foundation introduces its cutting-edge initiative, the OnePile.io SDG Book Club, under the session titled "Digital Libraries for Sustainability: Empowering Global Communities with SDG Knowledge and the SDG Book Club." This session will focus on the transformative role that digital libraries can play in disseminating knowledge about the Sustainable Development Goals (SDGs) to global audiences.

    The OnePile.io platform revolutionizes how books related to the SDGs are categorized, accessed, and utilized, bridging the gap between digital technology and sustainability education. Through our digital bookcrossing application, we have successfully integrated over 400 books with dedicated SDG labels, enabling users to engage deeply with topics that are crucial for sustainable development.

    This session will highlight how digital innovations, particularly in the realm of digital book sharing and libraries, can significantly enhance the educational landscape by making sustainability resources accessible worldwide. It will also explore the impact of such platforms in fostering a global community that is well-informed and motivated to take action towards achieving the SDGs.

    Linking directly to the IGF2024 issue area of "Enhancing the digital contribution to peace, development, and sustainability," this presentation will demonstrate the potential of digital libraries to act as catalysts for educational and societal change. Participants will explore successful strategies for scaling this model across different regions and discuss the role of digital technology in promoting peace and sustainable development through education.

    For additional information, including detailed project insights and outcomes, please refer to our dedicated resource page: [OnePile.io SDG Book Club Overview](https://www.onepiletech.com/sdg-book-club).

    Join us as we delve into how digital libraries and the SDG Book Club are making strides in empowering communities worldwide through accessible and impactful sustainability education.


    Name Contact Person
    WONG KA KEI
    Contact E-mail Address
    [email protected]
    Name of Organization
    OnePile
    Organization's Website
    Please check you introduce the complete link (starting by http:// or https://)
    https://www.onepiletech.com
    Title of the Session or Event
    (60 characters maximum)
    Digital Libraries for Sustainability: Empowering Global Communities with SDG Knowledge/digital SDG book club

    Theme of your Proposal
    Please select the IGF 2024 subtheme that your session relates to.*
    Enhancing the digital contribution to peace, development, and sustainability
    Name(s), Organizational Affiliation(s), Stakeholder and Regional Group of Organizers (besides the onsite moderator, there should be at least one speaker onsite to ensure the effective involvement and integration of onsite participants)
    This should also include any moderator and rapporteur.
    Donny Siu / The education University of HongKong, associate director of steam education and innovation Center, director of global affairs office
    Tom Siu / Hong Kong university of sciences and technology, student , Founder of Crossknow foundation
    Ethan Cheung / HKUGA, student ,representative of sustainability education on youth in HK /onepile SDG book club
    KK, Onepile foundation , Asia Pacific
    Onsite Moderator (identify from the list of organizers)
    KK, Onepile foundation , Asia Pacific
    Rapporteur (identify from the list of organizers)
    The rapporteur is expected to summarize the main takeaways at the end of the session and include them in the written report due after the session.
    Tom Siu / Hong Kong university of sciences and technology, student , Founder of Crossknow foundation
    Name(s), Organizational Affiliation(s), Stakeholder and Regional Group of Speakers
    Lightning Talks are fully in-person sessions and speakers should confirm their onsite participation
    Donny Siu / The education University of HongKong, associate director of steam education and innovation Center, director of global affairs office
    Ethan Cheung / HKUGA, student ,representative of sustainability education on youth in HK /onepile SDG book club

    Description of the Session or Event
    Short description of your session that can be included in the IGF schedule. Try to cover content focus and approach:if this session can link to any of the IGF2024 issue areas (the narratives are available). Also include link to any resource or background paper relevant to the

    In the digital age, access to information is more crucial than ever in shaping sustainable futures. At IGF 2024, the OnePile Foundation introduces its cutting-edge initiative, the OnePile.io SDG Book Club, under the session titled "Digital Libraries for Sustainability: Empowering Global Communities with SDG Knowledge and the SDG Book Club." This session will focus on the transformative role that digital libraries can play in disseminating knowledge about the Sustainable Development Goals (SDGs) to global audiences.

    The OnePile.io platform revolutionizes how books related to the SDGs are categorized, accessed, and utilized, bridging the gap between digital technology and sustainability education. Through our digital bookcrossing application, we have successfully integrated over 400 books with dedicated SDG labels, enabling users to engage deeply with topics that are crucial for sustainable development.

    This session will highlight how digital innovations, particularly in the realm of digital book sharing and libraries, can significantly enhance the educational landscape by making sustainability resources accessible worldwide. It will also explore the impact of such platforms in fostering a global community that is well-informed and motivated to take action towards achieving the SDGs.

    Linking directly to the IGF2024 issue area of "Enhancing the digital contribution to peace, development, and sustainability," this presentation will demonstrate the potential of digital libraries to act as catalysts for educational and societal change. Participants will explore successful strategies for scaling this model across different regions and discuss the role of digital technology in promoting peace and sustainable development through education.

    For additional information, including detailed project insights and outcomes, please refer to our dedicated resource page: [OnePile.io SDG Book Club Overview](https://www.onepiletech.com/sdg-book-club).

    Join us as we delve into how digital libraries and the SDG Book Club are making strides in empowering communities worldwide through accessible and impactful sustainability education.
    Relation to SDGs
    1. **SDG 4 - Quality Education**: The session promotes inclusive and equitable quality education by making SDG-related resources easily accessible through digital libraries. It emphasizes using digital platforms to enhance learning and literacy, providing tools and content that can educate a global audience on sustainability issues.

    2. **SDG 9 - Industry, Innovation, and Infrastructure**: By showcasing the OnePile.io platform, the session highlights innovations in digital infrastructure that support educational goals. The digital library acts as a new form of infrastructure facilitating access to information and learning resources across geographical and socio-economic barriers.

    3. **SDG 11 - Sustainable Cities and Communities**: The digital libraries promote sustainable development within communities by providing access to knowledge and resources that can help individuals and communities make informed decisions about sustainability practices.

    4. **SDG 13 - Climate Action**: Educating and engaging communities on climate action through accessible digital content helps raise awareness and foster informed citizenry, which is crucial for climate action initiatives.

    5. **SDG 17 - Partnerships for the Goals**: The initiative involves various stakeholders including educational institutions, digital platform developers, and community organizations, demonstrating a collaborative approach to achieving the SDGs through partnerships.

    Targets
    Please describe how your proposal links with the SDG targets that you have just selected.

    ### SDG 4 - Quality Education
    - **Target 4.7:** The session utilizes digital libraries to educate global communities on sustainable development, promoting skills and knowledge aligned with sustainable lifestyles and global citizenship.

    ### SDG 9 - Industry, Innovation, and Infrastructure
    - **Target 9.5:** Showcases the OnePile.io platform, demonstrating innovation in digital technology for educational purposes and supporting the enhancement of technological capabilities in educational sectors.

    ### SDG 11 - Sustainable Cities and Communities
    - **Target 11.4:** Provides digital resources that include content on cultural and natural heritage, aiding in the preservation and awareness of cultural identities and natural environments.

    ### SDG 13 - Climate Action
    - **Target 13.3:** Uses digital libraries to improve education and awareness on climate change, facilitating community engagement in climate change mitigation and adaptation strategies.

    ### SDG 17 - Partnerships for the Goals
    - **Target 17.16:** Involves multiple stakeholders in developing and managing the digital platform, enhancing global partnerships and sharing resources to support the SDGs, especially in developing countries.
    Estimated Number of Participants Expected to Attend
    50
    Format
    Lightning Talk
    It consists of 2 parts. Part 1 is a showcase of 2 relevant initiatives, which is followed by a short Q&A session. Part 2 is a quick fireside chat exploring possible joint actions
    Session Structure
    Introduction (2min)
    PART 1:
    Topic 1 Showcase + Q&A (9min)
    Topic 2 Showcase + Q&A (9min)
    PART 2:
    Fireside Chat (10min)

    Requested Duration
    - Select -20 Minutes30 Minutes
    30Minutes
    Additional Aspects
    Session Interaction and Participation in a Hybrid Meeting

    Please respond to the following questions in this field:
    1) How will you facilitate interaction between onsite and online speakers and attendees?
    2) How will you design the session to ensure the best possible experience for online and onsite participants?
    3) Please note any complementary online tools/platforms you plan to use to increase participation and interaction during the session.

    ## Facilitating Interaction and Participation in a Hybrid Session

    ### 1) Interaction between Onsite and Online Participants:

    * **Dedicated Moderators:** Assign moderators for both online and onsite audiences to ensure questions and comments from both platforms are addressed equally. The moderators will actively collect questions from both audiences and relay them to the speakers.
    * **Hybrid Q&A Platform:** Implement a platform like Slido or Mentimeter that allows both onsite and online participants to submit questions and upvote those they find most relevant. This ensures all voices are heard and prioritizes the most pressing inquiries.
    * **Interactive Polls and Quizzes:** Utilize live polls and quizzes throughout the session to gauge audience understanding and maintain engagement. This allows for real-time feedback and encourages active participation from both audiences.
    * **Social Media Integration:** Create a unique hashtag for the session and encourage participants to share their thoughts and questions on social media. This extends the conversation beyond the physical and virtual room and allows for wider engagement.

    ### 2) Designing for Optimal Experience:

    * **Pre-session Materials:** Share relevant materials, such as speaker bios, session outlines, and key discussion points, with all participants beforehand to allow them to come prepared and actively engage in the session.

    ### 3) Complementary Online Tools/Platforms:

    * **Zoom or Microsoft Teams:** Utilize these platforms for video conferencing, screen sharing, and breakout room functionalities. This allows for seamless interaction between online and onsite participants, including small group discussions and collaborative activities.
    * **Mural or Miro:** Employ these collaborative online whiteboards for brainstorming, idea sharing, and visual collaboration. This allows participants to contribute their thoughts and ideas in a dynamic and engaging way, regardless of their location.
    * **Social Media Platforms (Twitter, Facebook):** Leverage social media platforms to promote the session, share updates, and encourage ongoing discussions using the session hashtag.
    * **Live Streaming Platforms (YouTube, Facebook Live):** Consider live streaming the session on platforms like YouTube or Facebook Live to reach a wider audience and allow for asynchronous viewing after the event.