IGF 2024 Open Forum #67 The role of digital inclusion for the youth education

    Classroom
    Duration (minutes): 90
    Format description: The combination of a classroom setting and a 90-minute duration offers an effective platform for exploring the critical role of digital inclusion in youth education, facilitating meaningful discussions, and fostering collaborative solutions.

    Description

    In an increasingly digital world, access to technology and digital skills are essential for the success of young learners. This open forum seeks to explore the critical role of digital inclusion in the youth education sector, focusing on how equitable access to technology and digital resources can empower and the challenges.


    Hybrid Event Platform
    Designated Moderator
    Virtual Audience Engagement Tools
    Virtual Networking Opportunities
    Interactive Presentations
    Accessibility Considerations

    Organizers

    Instituto Global Attitude
    Rodrigo Reis - Global Attitude
    Gabriel Medina - Global Attitude
    Rafaela Prestes - Global Attitude

    Speakers

    Fernando Padula Novaes - Municipal Secretary of Education of São Paulo
    Marielza Oliveira - Director of the UNESCO Communications and Information Sector's Division for Digital Inclusion, Policies and Transformation
    Alexandre Barbosa - Head of the Regional Center for Studies on the Development of the Information Society
    Latin America

    Onsite Moderator

    Rodrigo Reis

    Online Moderator

    Gabriel Medina

    Rapporteur

    Rafaela Prestes

    SDGs

    4. Quality Education
    9. Industry, Innovation and Infrastructure
    10. Reduced Inequalities
    16. Peace, Justice and Strong Institutions
    17. Partnerships for the Goals


    Targets: Education Quality (SDG 4): By promoting digital inclusion in youth education, the proposal aims to improve the quality of education for all learners. Access to digital resources and technologies enhances learning experiences, fosters creativity, and equips students with the skills they need to succeed in the digital age, thus advancing SDG 4's targets of ensuring inclusive and equitable quality education for all.
    Innovation (SDG 9): Digital inclusion fosters innovation in education by leveraging technology to create new learning opportunities and methodologies. By embracing digital tools and resources, educators can innovate teaching practices, personalize learning experiences, and adapt to changing educational paradigms, contributing to SDG 9's targets of promoting inclusive and sustainable industrialization and fostering innovation.
    Reduced Inequalities (SDG 10): Digital inclusion plays a crucial role in reducing inequalities in education by providing equal access to educational opportunities for all learners, regardless of their socio-economic background or geographic location. By bridging the digital divide and ensuring that marginalized groups have access to digital resources and technologies, the proposal contributes to SDG 10's targets of reducing inequalities within and among countries.
    Peace and Justice (SDG 16): Digital inclusion promotes peace and justice by empowering individuals with access to education and economic opportunities, thereby reducing social inequalities and fostering social cohesion. By providing marginalized youth with the tools and resources they need to participate fully in society, the proposal contributes to SDG 16's targets of promoting peaceful and inclusive societies and building effective, accountable, and inclusive institutions at all levels.
    Partnerships for the Goals (SDG 17): Achieving digital inclusion in youth education requires collaboration and partnership among governments, civil society organizations, private sector entities, and other stakeholders. By fostering dialogue and collaboration among stakeholders, the proposal contributes to SDG 17's targets of strengthening global partnerships for sustainable development.