Session
Subtheme
Dynamic Coalition on Gaming for Purpose
- Reyansh Gupta – Chair, DC-G4P (Dynamic Coalition on Gaming for Purpose) | Civil Society | Asia-Pacific - Angela Mehta – Member, DC-G4P (Dynamic Coalition on Gaming for Purpose) | Civil Society | North America
- Reyansh Gupta – Chair, DC-G4P (Dynamic Coalition on Gaming for Purpose) | Civil Society | Asia-Pacific - Angela Mehta – Member, DC-G4P (Dynamic Coalition on Gaming for Purpose) | Civil Society | North America
Organization's Website
Speakers
- Dr. Rajendra Pratap Gupta – Chair, Dynamic Coalition on Digital Health | Policy Expert & Digital Economy Specialist | Civil Society | Asia-Pacific
- Gunjan Sinha – Internet Pioneer, Creator of one of the first search engines | Private Sector | North America
- Shawnna Hoffman – AI Expert & Digital Governance Thought Leader | Private Sector | North America
- Mevish Vaishnav – Healthcare & Innovation Expert | Civil Society | Europe
- Dino Cataldo Dell’Accio – Chief Information Officer, United Nations Joint Staff Pension Fund (UNJSPF) | Technical & Cybersecurity Expert | International Organization | Europe
Onsite Moderator
Reyansh Gupta – Chair, DC-G4P (Dynamic Coalition on Gaming for Purpose) | Civil Society | Asia-Pacific
Online Moderator
Angela Mehta – Member, DC-G4P (Dynamic Coalition on Gaming for Purpose) | Civil Society | North America
Rapporteur
Angela Mehta – Member, DC-G4P (Dynamic Coalition on Gaming for Purpose) | Civil Society | North America
SDGs
4. Quality Education
9. Industry, Innovation and Infrastructure
16.7
Targets: Relation to SDGs: - SDG 4 (Quality Education) – Promoting learning through interactive gamification. - SDG 9 (Industry, Innovation & Infrastructure) – Encouraging digital innovation in governance. - SDG 16 (Peace, Justice & Strong Institutions) – Strengthening participatory governance through gamification. How Hack4Purpose Links to SDG Targets: - Enhances digital literacy (4.4). - Encourages responsible innovation in governance (9.5). - Promotes transparency and civic engagement (16.7).
9. Industry, Innovation and Infrastructure
16.7
Targets: Relation to SDGs: - SDG 4 (Quality Education) – Promoting learning through interactive gamification. - SDG 9 (Industry, Innovation & Infrastructure) – Encouraging digital innovation in governance. - SDG 16 (Peace, Justice & Strong Institutions) – Strengthening participatory governance through gamification. How Hack4Purpose Links to SDG Targets: - Enhances digital literacy (4.4). - Encourages responsible innovation in governance (9.5). - Promotes transparency and civic engagement (16.7).
Format
Classroom
Hackathon Format: - Team Formation: Participants form small teams and choose challenges. - Workshops & Mentorship: Short expert talks followed by mentoring sessions. - Development & Ideation: Teams work on their concepts and create basic prototypes. - Final Pitches: Teams present their ideas to a judging panel. - Awards & Recognition: Top ideas receive prizes, IGF platform recognition, and mentorship.
Hackathon Format: - Team Formation: Participants form small teams and choose challenges. - Workshops & Mentorship: Short expert talks followed by mentoring sessions. - Development & Ideation: Teams work on their concepts and create basic prototypes. - Final Pitches: Teams present their ideas to a judging panel. - Awards & Recognition: Top ideas receive prizes, IGF platform recognition, and mentorship.
Duration (minutes)
120
Description
Hack4Purpose is a one-day hackathon that challenges participants to apply gamification to Internet governance issues and develop innovative solutions. The event will bring together policymakers, developers, and advocates to design game-based interventions that enhance participation in digital governance.
How Hack4Purpose Aligns with IGF 2025 Subthemes
- Building Digital Cooperation: Hack4Purpose directly supports multistakeholder collaboration by bringing together policymakers, civil society, and technology experts to develop game-driven solutions for digital governance challenges. Participants will explore interactive and scalable engagement mechanisms that strengthen digital cooperation.
- Building Digital Trust and Resilience: Gamification techniques developed during the hackathon can increase trust in digital governance by promoting transparency, accountability, and engagement in policy discussions.
- Building Sustainable and Responsible Innovation: The hackathon fosters responsible innovation by exploring interactive digital tools that drive civic participation while ensuring inclusivity and ethical governance.
- Building Universal Access and Digital Rights: By using gamification to improve participation in digital policy discussions, the hackathon contributes to making Internet governance more accessible, inclusive, and engaging for diverse global communities.
Key Objectives
- Brainstorm and prototype gamification strategies for digital cooperation, trust, and participation.
- Develop real-world solutions that IGF and governance organizations can adopt.
- Encourage multistakeholder collaboration between technologists, policymakers, and civil society.
Sample Challenge Ideas:
- Creating an AI-driven chatbot to gamify governance awareness.
- Designing a digital badge system to recognize policy participation.
Incentives:
- Cash prizes for the best ideas.
- Swag and participation gifts.
- Recognition on IGF platforms and potential mentorship for winners.
- Onsite and online teams collaborate using digital platforms. - Online participants can submit pitches asynchronously if needed. - Dedicated moderators and mentors ensure an inclusive experience. Tools for Hybrid Participation: - Miro / FigJam – Collaborative ideation. - Discord / Slack – Team coordination and discussions. - Google Docs / Forms – Submission and documentation. - Mentimeter / Polls – Audience voting for top ideas.
- Onsite and online teams collaborate using digital platforms. - Online participants can submit pitches asynchronously if needed. - Dedicated moderators and mentors ensure an inclusive experience. Tools for Hybrid Participation: - Miro / FigJam – Collaborative ideation. - Discord / Slack – Team coordination and discussions. - Google Docs / Forms – Submission and documentation. - Mentimeter / Polls – Audience voting for top ideas.