Session
University of Oregon, School of Journalism
University of Oregon, School of Journalism and Communication
University of Oregon, School of Journalism and Communication
Organization's Website
Speakers
(University of Oregon, School of Journalism and Communication) . I will be presenting on this topic as part of my ongoing PhD research. I have successfully connected the theme to my study, and I believe the audience will find it both insightful and engaging. I look forward to sharing my work and demonstrating how immersive media technology, African folklore, and STEM education contribute to sustainable and responsible innovation.
Onsite Moderator
Caitlyn McGeer
Rapporteur
Thompson Kwarkey
SDGs
4. Quality Education
8. Decent Work and Economic Growth
9. Industry, Innovation and Infrastructure
Targets: I will be presenting on this topic as part of my ongoing PhD research, which aligns with the United Nations Sustainable Development Goals (SDGs)—specifically Quality Education (SDG 4), Industry, Innovation, and Infrastructure (SDG 9), and Decent Work and Economic Growth (SDG 8). By integrating immersive media technology, African folklore, and STEM education, my research promotes accessible and inclusive learning (SDG 4), fosters technological advancements and digital infrastructure (SDG 9), and equips learners with skills that contribute to economic empowerment and sustainable job creation(SDG 8). I am excited to share these insights, and I believe the audience will find them both relevant and impactful.
8. Decent Work and Economic Growth
9. Industry, Innovation and Infrastructure
Targets: I will be presenting on this topic as part of my ongoing PhD research, which aligns with the United Nations Sustainable Development Goals (SDGs)—specifically Quality Education (SDG 4), Industry, Innovation, and Infrastructure (SDG 9), and Decent Work and Economic Growth (SDG 8). By integrating immersive media technology, African folklore, and STEM education, my research promotes accessible and inclusive learning (SDG 4), fosters technological advancements and digital infrastructure (SDG 9), and equips learners with skills that contribute to economic empowerment and sustainable job creation(SDG 8). I am excited to share these insights, and I believe the audience will find them both relevant and impactful.
Format
Presentation Format:
Presentation Segment: I will introduce my ongoing PhD research at the University of Oregon's School of Journalism and Communication, highlighting its connection to the United Nations Sustainable Development Goals (SDGs)—Quality Education (SDG 4), Industry, Innovation, and Infrastructure (SDG 9), and Decent Work and Economic Growth (SDG 8).
Key Focus Areas: The role of immersive media technology, African folklore, and STEM education in promoting inclusive learning, technological advancement, and economic empowerment.
Providing Solutions: I will discuss how these innovations address real-world challenges by enhancing education accessibility, fostering digital infrastructure, and creating sustainable job opportunities.
Questions & Answers Segment:
After the presentation, there will be an interactive Q&A session, where I will engage with the audience to explore further insights, address concerns, and discuss potential applications of this research in education, technology, and economic growth.
Duration (minutes)
30
Description
https://www.youtube.com/watch?v=jVTLe3pzD2w
I have attached a YouTube link to my previous presentation with the Virtual Reality Association in Seattle, where I discussed the use of immersive media in Africa and its potential application in STEM education. During this event, I will connect the insights shared with the themes provided by the Committee.
To create a seamless and engaging hybrid experience, I will use a hybrid engagement platform such as Zoom, Microsoft Teams, or Webex, ensuring smooth interaction between onsite and online participants. The session will incorporate live chat, moderated Q&A, and real-time discussion forums, allowing remote attendees to actively participate. A dual-screen setup will be implemented in the onsite venue, displaying online participants and key discussion points, while high-quality audio and video streaming will enhance clarity and accessibility for all attendees. Additionally, an onsite facilitator and an online moderator will work together to bridge communication gaps, ensuring that remote participants' questions, comments, and contributions are acknowledged and integrated into the discussion. To further enhance interaction, I will use breakout rooms that mix both onsite and online participants for small-group discussions, encouraging collaborative problem-solving and knowledge exchange. Live polling and Q&A sessions will allow attendees to submit and upvote questions, ensuring that the most relevant topics are addressed. To ensure an inclusive and engaging experience for both online and onsite participants, the session will follow a structured yet flexible agenda that accommodates interactive elements. The session will begin with an engaging introduction, setting the stage with clear objectives and expectations for both groups. High-quality multimedia content, including videos, interactive slides, and immersive media demonstrations, will be incorporated to maintain interest and engagement. For maximum participation, I will integrate immersive elements such as Virtual Reality (VR) simulations and interactive storytelling using African folklore and STEM education as case studies. During breakout sessions, participants will work collaboratively—both virtually and in-person—to develop solutions using immersive media, folklore-inspired problem-solving, and STEM applications. This hands-on approach will not only reinforce key concepts but also encourage active learning and participation.
To create a seamless and engaging hybrid experience, I will use a hybrid engagement platform such as Zoom, Microsoft Teams, or Webex, ensuring smooth interaction between onsite and online participants. The session will incorporate live chat, moderated Q&A, and real-time discussion forums, allowing remote attendees to actively participate. A dual-screen setup will be implemented in the onsite venue, displaying online participants and key discussion points, while high-quality audio and video streaming will enhance clarity and accessibility for all attendees. Additionally, an onsite facilitator and an online moderator will work together to bridge communication gaps, ensuring that remote participants' questions, comments, and contributions are acknowledged and integrated into the discussion. To further enhance interaction, I will use breakout rooms that mix both onsite and online participants for small-group discussions, encouraging collaborative problem-solving and knowledge exchange. Live polling and Q&A sessions will allow attendees to submit and upvote questions, ensuring that the most relevant topics are addressed. To ensure an inclusive and engaging experience for both online and onsite participants, the session will follow a structured yet flexible agenda that accommodates interactive elements. The session will begin with an engaging introduction, setting the stage with clear objectives and expectations for both groups. High-quality multimedia content, including videos, interactive slides, and immersive media demonstrations, will be incorporated to maintain interest and engagement. For maximum participation, I will integrate immersive elements such as Virtual Reality (VR) simulations and interactive storytelling using African folklore and STEM education as case studies. During breakout sessions, participants will work collaboratively—both virtually and in-person—to develop solutions using immersive media, folklore-inspired problem-solving, and STEM applications. This hands-on approach will not only reinforce key concepts but also encourage active learning and participation.